Vesuvius Alpha


This week, we made significant improvements to the enemies. Players can expect to see large performance improvements and smarter AI pathfinding, along with a brand new enemy that fires in bursts! Additionally, we’ve added a brand-new level with its own boss and given the player a teleportation ability. We’ve also added more depth to the story line and made some miscellaneous QoL bug fixes and improvements.

Change Log:

  • Redesigned the space ship
  • Inventory bug fixes (scrolling and item pick ups)
  • Improved enemy pathfinding to use navmesh
  • Improved projectiles
    • Bullets actually fire from the gun now
    • Bullets look more interesting
  • Large performance improvements regarding enemy AI
  • Added a teleporting mechanic to the players movement 
    • Allows them to escape hordes of enemies 
    • New boss will lose track of the player
  • New enemy that fires in bursts, leading each individual shot.
  • Improved story line: Introduced engine room with two broken components that the player needs to collect by defeating enemy bosses.
  • Added level select menu
    • Added new water themed level
      • Enemy spawning currently very glitchy

Get Vesuvius

Leave a comment

Log in with itch.io to leave a comment.