Vesuvius Alpha
Vesuvius » Devlog
This week, we made significant improvements to the enemies. Players can expect to see large performance improvements and smarter AI pathfinding, along with a brand new enemy that fires in bursts! Additionally, we’ve added a brand-new level with its own boss and given the player a teleportation ability. We’ve also added more depth to the story line and made some miscellaneous QoL bug fixes and improvements.
Change Log:
- Redesigned the space ship
- Inventory bug fixes (scrolling and item pick ups)
- Improved enemy pathfinding to use navmesh
- Improved projectiles
- Bullets actually fire from the gun now
- Bullets look more interesting
- Large performance improvements regarding enemy AI
- Added a teleporting mechanic to the players movement
- Allows them to escape hordes of enemies
- New boss will lose track of the player
- New enemy that fires in bursts, leading each individual shot.
- Improved story line: Introduced engine room with two broken components that the player needs to collect by defeating enemy bosses.
- Added level select menu
- Added new water themed level
- Enemy spawning currently very glitchy
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Vesuvius
A shooting game in space.
Status | Released |
Authors | DoingTimeStudio, maxrzaw |
Genre | Shooter, Adventure |
Tags | Sci-fi, Space, Top down shooter |
More posts
- Vesuvius GoldDec 07, 2020
- Vesuvius BetaNov 29, 2020
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